New Server? Date?
#41
Posted 24 December 2009 - 01:50 AM
If were arguing about resetters ruining a server then we're way off topic and wrong. All they do is allow you to switch from a pve build to a pvp/woe build.
Having the right droprate does infact help the economy, if items are plentiful enough, yet not 'easy' to get you'll have reasonable prices. That also depends on how many players you have. I think the issue last time around was that towards the end there were too many merchants and not enough active players.
Having the right droprate does infact help the economy, if items are plentiful enough, yet not 'easy' to get you'll have reasonable prices. That also depends on how many players you have. I think the issue last time around was that towards the end there were too many merchants and not enough active players.
#42
Posted 24 December 2009 - 05:34 AM
Funkmachine, on 24 December 2009 - 04:50 AM, said:
If were arguing about resetters ruining a server then we're way off topic and wrong. All they do is allow you to switch from a pve build to a pvp/woe build.
Syntax, on 23 December 2009 - 06:28 PM, said:
no resetter = more characters created
more characters created = more monsters killed
more monsters killed = more same items
more same items = different venders selling same items
different venders selling same items = economy
more characters created = more monsters killed
more monsters killed = more same items
more same items = different venders selling same items
different venders selling same items = economy
Why you making me giggles?
#43
Posted 24 December 2009 - 10:28 AM
I'd say your second quote is completely full with broad generalizations. Most people dont grind on thara frogs till 99 or 99 trans.
Most of the junk you get while leveling is complete shop trash, and even then unless you're farming in good spots you wont make more than 500k an hour(obviously class dependant), disregarding partying situations because they happen signifigantly less than solo grinding.
If you seriously think resetters are that broken, then why do the majority of successful servers all have them?
I can understand if we were a 3x server and wanted to emulate official, but even then iRO valkyrie and loki/chaos have stat resetters at least once a year, and they only cost something like 250k each (at least when i played on official last).
Most of the junk you get while leveling is complete shop trash, and even then unless you're farming in good spots you wont make more than 500k an hour(obviously class dependant), disregarding partying situations because they happen signifigantly less than solo grinding.
If you seriously think resetters are that broken, then why do the majority of successful servers all have them?
I can understand if we were a 3x server and wanted to emulate official, but even then iRO valkyrie and loki/chaos have stat resetters at least once a year, and they only cost something like 250k each (at least when i played on official last).
#44
Posted 24 December 2009 - 10:58 AM
I feel as if you aren't going to have a stat resetter, or a healer, or a warper(any of these), you need a strong community backing you from before you start the server. Thats because the majority of scrubs that are gonna try out ur server will want them. Because this server doesn't really have that atm, a resetter is your best bet.

I'm kind of a big deal..
#45
Posted 24 December 2009 - 11:09 AM
Funkmachine, on 24 December 2009 - 01:28 PM, said:
I'd say your second quote is completely full with broad generalizations. Most people dont grind on thara frogs till 99 or 99 trans.
Most of the junk you get while leveling is complete shop trash, and even then unless you're farming in good spots you wont make more than 500k an hour(obviously class dependant), disregarding partying situations because they happen signifigantly less than solo grinding.
If you seriously think resetters are that broken, then why do the majority of successful servers all have them?
I can understand if we were a 3x server and wanted to emulate official, but even then iRO valkyrie and loki/chaos have stat resetters at least once a year, and they only cost something like 250k each (at least when i played on official last).
Most of the junk you get while leveling is complete shop trash, and even then unless you're farming in good spots you wont make more than 500k an hour(obviously class dependant), disregarding partying situations because they happen signifigantly less than solo grinding.
If you seriously think resetters are that broken, then why do the majority of successful servers all have them?
I can understand if we were a 3x server and wanted to emulate official, but even then iRO valkyrie and loki/chaos have stat resetters at least once a year, and they only cost something like 250k each (at least when i played on official last).
500k an hour on a 10x? why you making me giggles? and why are you "generalizing" that I meant people grind on thara frog until level 99 trans? There are other places that people will need to level up at like Odin Temple, Abbey, Thor, and other party orientated dungeons/fields. All of which are good drops that people need.
#46
Posted 24 December 2009 - 10:05 PM
A server without a resetter...The sole effort in leveling a efficient Forger and Brewer scares me.I like to have a resetter around so i can experiment with my charcter with it.How does making more new character equate to moew items hunted??
Reducing the drop-rate to x 5 doesnt help economy much when anyone can still make loads of zenny farming Royal Jelly.
Reducing the drop-rate to x 5 doesnt help economy much when anyone can still make loads of zenny farming Royal Jelly.
#47
Posted 25 December 2009 - 12:34 AM
Syntax, your "logical deduction" is one huge generalization that fails to capture the essence of most players who strive for a game that doesn't turn them around and violate them.
This is a huge reason why WoW continues to beat RO in popularity.
When I make a character, I want the option to be PvP or PvE and the ability to switch(even if at a cost) at any reasonable point. To deny that and say that you can't change your stats or your skills at any point is to deny playability.
If I want a PvE Sniper and a PvP Sniper, I'm sure not making two. I'd much rather go to a private server willing to accommodate my desire to swap.
The available reasons to choose a private server are many, but the main ones include:
1. A low-rate "official"-esque server that keeps in spirit of iRO, but is free and less of a grind fest.
2. A server with rates that are very comfortable to your style of play, but still serious enough that the server won't just be revolving-door to you.
3. A high-rate server to experiment on.
Many people looking for option 2 are not also in the market for option 3, and they just want to casually play things out comfortably. When choosing that option, you're not necessarily looking for realism(though it can help), however, you're definitely looking for more convenience and accessibility than iRO offers. To leave something as staple as a reseter out in this option is to encourage convenience and comfort, but then to deny it at the same time. The only people who would play along are those that have a pre-established backing for your server. All new comers would be dissuaded from staying due to such a blatant oversight.
Furthermore, your logic implies that if the server had a reseter, all sorts of different items would drop and no one would ever compete- ever.
The problem therein is that if you don't have to worry about starting a new character everytime you screw up or when you want to pvp, you instead, start a new character to enjoy a new class. Thus, you'd be gaining those same items anyway. Furthermore, in an economy where all the characters raised have the same items, or largely items contained in a grid of available items per their individual grind, sure, the economy for those items would be decent, but it would be limited to those items, and the server would never change. A dynamic economy is part of what makes any MMO interesting. An economy that consistently presents the same 'new' items, would never really change and people would grow bored with the lack of diversity.
I think your argument is largely off-base with assumptions and generalizations that don't factor many facets of a good MMO or its community into itself.
This is a huge reason why WoW continues to beat RO in popularity.
When I make a character, I want the option to be PvP or PvE and the ability to switch(even if at a cost) at any reasonable point. To deny that and say that you can't change your stats or your skills at any point is to deny playability.
If I want a PvE Sniper and a PvP Sniper, I'm sure not making two. I'd much rather go to a private server willing to accommodate my desire to swap.
The available reasons to choose a private server are many, but the main ones include:
1. A low-rate "official"-esque server that keeps in spirit of iRO, but is free and less of a grind fest.
2. A server with rates that are very comfortable to your style of play, but still serious enough that the server won't just be revolving-door to you.
3. A high-rate server to experiment on.
Many people looking for option 2 are not also in the market for option 3, and they just want to casually play things out comfortably. When choosing that option, you're not necessarily looking for realism(though it can help), however, you're definitely looking for more convenience and accessibility than iRO offers. To leave something as staple as a reseter out in this option is to encourage convenience and comfort, but then to deny it at the same time. The only people who would play along are those that have a pre-established backing for your server. All new comers would be dissuaded from staying due to such a blatant oversight.
Furthermore, your logic implies that if the server had a reseter, all sorts of different items would drop and no one would ever compete- ever.
The problem therein is that if you don't have to worry about starting a new character everytime you screw up or when you want to pvp, you instead, start a new character to enjoy a new class. Thus, you'd be gaining those same items anyway. Furthermore, in an economy where all the characters raised have the same items, or largely items contained in a grid of available items per their individual grind, sure, the economy for those items would be decent, but it would be limited to those items, and the server would never change. A dynamic economy is part of what makes any MMO interesting. An economy that consistently presents the same 'new' items, would never really change and people would grow bored with the lack of diversity.
I think your argument is largely off-base with assumptions and generalizations that don't factor many facets of a good MMO or its community into itself.
#49
Posted 25 December 2009 - 01:58 AM
Don't worry about the resetter. Although not having one has a little more of that official feel (well.. even official servers have been providing resets for a very long time now), it sucks playing without one. We will have one for sure.
Also: http://www.rapturero.com
I know the site is grey and boring. It's a beta site. I have christmas family stuff I need to do, so it won't be spruced up until I get back. These forums will be shutting down soon.
Also: http://www.rapturero.com
I know the site is grey and boring. It's a beta site. I have christmas family stuff I need to do, so it won't be spruced up until I get back. These forums will be shutting down soon.
Click HERE to write a review for Project Rage at Ratemyserver.com <3

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