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New Server? Date?

#1 User is offline   Bailey Icon

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Posted 21 December 2009 - 11:22 AM

Helloes,

does anybody know the date of the new server release?
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#2 User is offline   Stauf Icon

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Posted 21 December 2009 - 12:47 PM

Nope.


But it should be no more than a week.
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#3 User is offline   Bailey Icon

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Posted 21 December 2009 - 02:04 PM

Yeah that is in the news too. But thx x)
Thought maybe got someone some new information.
Other question: Will be the new server a low rate server as well?
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#4 User is offline   Daeron Icon

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Posted 21 December 2009 - 02:22 PM

I'm anxious about this new server...
Does anybody knows about the rates?
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#5 User is offline   Bailey Icon

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Posted 21 December 2009 - 03:07 PM

Im glad about it.
Searching a long time a new server with low rates, which i can play from beginning.
But most had no player, just 20 online mostly. Thats shit. Hope on this server it will be different.
And im hoping that the rates are the same like yet.

Ah and maybe make advertising on ingamers.de besides the regular topsites.
Will help to get some new people for the start x)
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#6 User is offline   Daeron Icon

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Posted 21 December 2009 - 03:23 PM

Well... Me and a few of my friends just got started and all, but we are gonna keep on playing! o/
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#7 User is offline   Etchel Icon

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Posted 21 December 2009 - 03:34 PM

Hello everyone! Nothing is final yet, but I've been working hard on the new server. We plan on releasing Sunday, the 27th, two days after christmas. We will be ready before then, but the site will take a couple of days to finalize.

We are not 100% yet on the rates yet, but we plan on doing 10x base exp, 10x job exp, 5x item drop rate (including cards and mvp drops) and 3x mvp card drop rate. We lowered the drop rate on all the items to promote a fun and healthy economy.

All the features from Project Rage will be there, with some changed. The warper will now warp to all dungeons regardless of quest status, except for Geffenia. The sign quest will still be required to enter Geffenia Dungeon. Some new features set to be released at launch include private dead branch rooms that can be rented out for individuals, parties or guilds, and new PvP maps with ob jectives. The reset NPC is still available, but Mithril is removed from the picture. The cost is now job dependant (low for a class like swordsman, higher for a knight, and even higher for transendant lord knight). Another huge change will be the removal of enriched elunium / oridecon. We feel it causes over opgrades to come into the game too fast and too plentiful.

And perhaps the biggest positive is that we will be running the Renewal Client! This does NOT mean a Renewal Server. Not the new formulas, not 3rd classes (none of that is complete and will really imbalance the server). Renewal Client is the new client interface finished by Gravity Korea ltd. It has a quest window, world map, and new windows / emoticons that look really sharp. The Renewal Client will be available for download on the new site as will our client. For those who want a head start and KNOW WHAT THEY ARE DOING, you can download Ragray (google it), install, then download the english patches from eAthena. I will post a small guide to getting this together for those who want to prep early and only want to download the client on opening day. if you want to wait till opening day and download our full client, that is fine too. It is about 1.6gb in size, and will be available through our web server (definitely) and torrents (hopefully).

We look forward to playing with you guys again! Happy holidays to everyone :D
Click HERE to write a review for Project Rage at Ratemyserver.com <3
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#8 User is offline   Daeron Icon

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Posted 21 December 2009 - 03:44 PM

Wow! Good news!... So... I'll be looking forward for the guide, 'cuz I wanna let everything ready asap ;D
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#9 User is offline   Visual Icon

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Posted 21 December 2009 - 04:24 PM

Who said it would be a good idea to have warp to all dungeons? that sucks and would make the servers economy a shit. Me and a lot of friends are thinking in coming back to the server, because its a good server and we like it, but dont do those changes.

too lowered theitems drop rate sucks too but we can handle that, but dont risk the warp to all dungeons.

The warp to all dungeons its confirmed ?=??
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#10 User is offline   Priske Icon

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Posted 21 December 2009 - 04:37 PM

It would be great to give EXP bocks to the ones that start the server, would be a great incentive or to give something to incentivate the players to join, but just the first week or weeks ^^
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#11 User is offline   Etchel Icon

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Posted 21 December 2009 - 06:23 PM

View PostVisual, on 21 December 2009 - 04:24 PM, said:

Who said it would be a good idea to have warp to all dungeons? that sucks and would make the servers economy a shit. Me and a lot of friends are thinking in coming back to the server, because its a good server and we like it, but dont do those changes.

too lowered theitems drop rate sucks too but we can handle that, but dont risk the warp to all dungeons.

The warp to all dungeons its confirmed ?=??

I understand the concern. Let me explain the reason behind these changes:

Most of the dungeon quests do not appeal to the greater RO community, and we want to appeal to as many players as possible. We want a HUGE community this time around, and we feel that this will broaden our horizons a little more. I notice your point about the economy, which is a big reason for us lowering the item drop rate by HALF! This is overdoing it, even, but should support a stable economy. The Sign Quest will still be required for Gefenia, just because of how useful the items in there are (as well as the exp) and the Sign Quest is something a lot of players enjoy doing.

For future updates, when dungeons are released (like the new new stuff in 13.2) we plan on leaving all dungeon access quests required. To be honest, some of these quests are the same boring things we've done for 8+ years, and it's getting old.

View PostPriske, on 21 December 2009 - 04:37 PM, said:

It would be great to give EXP bocks to the ones that start the server, would be a great incentive or to give something to incentivate the players to join, but just the first week or weeks ^^

This has already been thrown around and we are heavily considering it. It may go down like so:

The first week, all characters created will recieve 3x 50% Exp Bonus Books, and 1x Bubblegum that CANNOT be traded or stored, and will disappear after the first week. We are heavily weighing the options though, and this is not guaranteed.
Click HERE to write a review for Project Rage at Ratemyserver.com <3
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#12 User is offline   Funkmachine Icon

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Posted 22 December 2009 - 12:52 AM

I am pro-dungeon warping but perhaps avoid allowing warps to maps such as moc_pryd04 and other maps with MVPs on them excluding first level of dungeons would be an excellent idea.

Having monks just suicide asura again and again and have a priest pull the MVP to the warper is just unbalanced.

edit:

Also for drops i say keep normal item drops 10x, just make cards and mvp items, mini-bosses etc 5x like before.

10million for a glove[1] and 30million for valkyrie stuff doesnt promote a healthy economy at all. Things were so ridiculously overpriced that I farmed 70% of all my stuff. Honestly i bet most of the shops I bought stuff from were probably botters because they were the only ones with reasonable prices.
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#13 User is offline   Len Icon

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Posted 22 December 2009 - 01:34 AM

View PostFunkmachine, on 22 December 2009 - 12:52 AM, said:

I am pro-dungeon warping but perhaps avoid allowing warps to maps such as moc_pryd04 and other maps with MVPs on them excluding first level of dungeons would be an excellent idea.

Having monks just suicide asura again and again and have a priest pull the MVP to the warper is just unbalanced.

edit:

Also for drops i say keep normal item drops 10x, just make cards and mvp items, mini-bosses etc 5x like before.

10million for a glove[1] and 30million for valkyrie stuff doesnt promote a healthy economy at all. Things were so ridiculously overpriced that I farmed 70% of all my stuff. Honestly i bet most of the shops I bought stuff from were probably botters because they were the only ones with reasonable prices.


+1, especially to keeping non-card drops at 10x. 5x for regular cards and 3x (or maybe even 1x) for MVP cards is reasonable, though.
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#14 User is offline   Funkmachine Icon

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Posted 22 December 2009 - 01:57 AM

Also keep party mechanics the same way, it really encouraged people to party - which was a huge benefit to the servers community
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#15 User is offline   Bailey Icon

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Posted 22 December 2009 - 03:04 AM

Do you cant programm it this way, that the warps to dungeons have a special number of warps (maybe 20) and if they are used u need to go.
So people can do the quest and check new dungeons easily and if they want to be there very often they need to find another way.

Im pro for 5x for all drops (expect MVP Cards) but maybe the GM Stuff can do sometimes double drop Events für regular stuff (so not cards) for 1-2 weeks.
So the players can search the things that are not unavailable on the market without a unjustified high prices at this time (like Glove(1)).

But the players need to see it this way too: It is "supply and demand control the market" like on our real market. If you understant this and you know what are scarce articles you will be a rich bitch.
If you dont mind this, you will always pay for your ignorance. So it is on legal servers and so it is at real life. This is just one aspect of a real ro server.

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10million for a glove[1] and 30million for valkyrie stuff doesnt promote a healthy economy at all.


On legal server (euRO) it was long time like this. 10mio + for Gloves (1) till there was another ways (slotter) and there was no dancer cls yet that leveled at stings all the time.
Same for Valk Stuff but here the prices was much higher (Valk Armor 100m, Muffler 70m, Shoes 40m etc.). Near a year the Valk prices was that high, cause there was only a few people that catched valk. So they got a monopol. And they got 5 Merchs full of this Valk Stuff (you see the rate wasnt the problem), but the prices dont get lower cause they got the monopol. Only way is hunt other items and sell them so you can buy valk stuff or create a valk party and do it your way. The drop rate for valk stuff isnt that low even on euRO (1x Drop!). The prices gone down if more and more people saw how you can kill valk easily. The monopol was breaken.

Furthermore is Valk Equ with Satan Equ the non plus ultra. If you got is early it would be really boring. If the most people that get nearly full equ (mvp cards will be hard) and a 99/70 char are bored and gone bye bye. On the other side you can have fun without nearly full equ too.
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#16 User is offline   Lockheed Martin Icon

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Posted 22 December 2009 - 09:32 AM

View PostFunkmachine, on 22 December 2009 - 04:52 PM, said:

Also for drops i say keep normal item drops 10x, just make cards and mvp items, mini-bosses etc 5x like before.

Agreed with this. In my humble opinion, the rate at which you level should go hand-in-hand with the rate items drop (at least on a low rate server). I mean it's just annoying when your level is this high and the items you got from monsters up to that point should have been this much but isn't because the drop rate is lower than the rate at which you leveled.

If you really need to have the drop rates at x5, then base and job EXP should be at x5 as well... though I'd much prefer the old 10/10/10.
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#17 User is offline   Funkmachine Icon

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Posted 22 December 2009 - 10:23 AM

Quote

On legal server (euRO) it was long time like this. 10mio + for Gloves (1) till there was another ways (slotter) and there was no dancer cls yet that leveled at stings all the time.


Not relevant, considering euRO runs on 2.5x or 1x. Different rates, different prices - I don't think you played here so my numbers were only based of the previous experience here. Slotters are fine, but decarders destroy the 'supply and demand' what you mentioned. Not quite sure what you were trying to say, I understand that english isn't your first language.

-

Even if there is a surplus of valkyrie gear, that wont ruin anything considering people will push for more +7-9 gear and then remove a lot more of them from the market. Think about how difficult it is to get Valk gear that high, but those players that can afford it will push the amount in the market right down.

Diablos gear was practically non existant on PR, it was so seldomly farmed, despite it being very good.

Before this wipe I had a few valk pieces and they never went above +4.
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#18 User is offline   Etchel Icon

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Posted 22 December 2009 - 03:45 PM

View PostFunkmachine, on 22 December 2009 - 12:52 AM, said:

I am pro-dungeon warping but perhaps avoid allowing warps to maps such as moc_pryd04 and other maps with MVPs on them excluding first level of dungeons would be an excellent idea.

Having monks just suicide asura again and again and have a priest pull the MVP to the warper is just unbalanced.

edit:

Also for drops i say keep normal item drops 10x, just make cards and mvp items, mini-bosses etc 5x like before.

10million for a glove[1] and 30million for valkyrie stuff doesnt promote a healthy economy at all. Things were so ridiculously overpriced that I farmed 70% of all my stuff. Honestly i bet most of the shops I bought stuff from were probably botters because they were the only ones with reasonable prices.


You won't be able to warp to every dungeon level, just level one.

View PostFunkmachine, on 22 December 2009 - 01:57 AM, said:

Also keep party mechanics the same way, it really encouraged people to party - which was a huge benefit to the servers community


Yeah. 10% bonus per party member, and 40% bonus per attacker. That's how it was on PR, and that's how it will be on the new server.

Also, about the drop rates. We were considering 12/12/7 (3x for MvP cards etc) so we'll see where it goes.
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#19 User is offline   Len Icon

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Posted 22 December 2009 - 09:18 PM

What is 12/12/7? 12x base, job, 7x drops, 3x mvp?

I like 10x; round numbers are sexy.

I think a poll should be added on another topic for the rates (since it's so easy to change on eA it can be done last minute...ish). My personal preference would be 10/10 exp, 10 (regular drop), 5 (regular card), 5 (mvp), 2.5 (mvp card)
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#20 User is offline   Funkmachine Icon

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Posted 23 December 2009 - 12:31 AM

I'm fine with 12x that means week 1 it'll be 15x so we can take advantage of that!

I'm gonna attempt trans in a day I think
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