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09/06/2009 Ares

#1 User is offline   Etchel Icon

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Posted 05 September 2009 - 10:33 PM

The server restart will take place tonight, Friday, at 24:00 server time. It will be down for about 5 minutes.

New WoE:

- Prontera Skoegul – Sunday, 12:00-13:00 Server Time (12:00-1:00pm PST, 3:00-4:00pm EST, 7:00pm Euro, 12:00 am Australia)

- Prontera Gondul – Friday 18:00-19:00 Server Time (6:00-7:00pm PST, 9:00-10:00pm EST, 1:00am for Euro, 11:00 noon Australia)

New castle drops as well. You can find all the in-depth changes to WoE here.

Event Changes:

Added a three minute delay before the Skirmish event starts.

Removed use of healing items in Skirmish event.

Removed the use of Warp portal, Teleport, Snatch, Icewall and Bascillia.

Novice Versus Zombie now teleports you into the event on one click. This was to prevent people from entering the event after it started.

TCG Card now weighs zero.

General Game Changes:

Increased party share bonus exp.

Removed the ability to use dead branches or bloody branches in dungeons.

Added all pet eggs to the donation page.

Added headgear synthesis (the diguise npc reagent) item to the donation page.
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#2 User is offline   Etchel Icon

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Posted 07 September 2009 - 12:15 PM

Updated 09/07/2009
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#3 User is offline   Avedas Icon

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Posted 07 September 2009 - 01:01 PM

What, party share exp is 20% again?
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Avedel - Assassin Cross

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#4 User is offline   TaiLzx Icon

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Posted 07 September 2009 - 02:16 PM

no chase walk but sinx can still cloak?
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#5 User is offline   Griffon Icon

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Posted 07 September 2009 - 10:08 PM

how is @whosells comming along etchel? Will it be implented soon?
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#6 User is offline   Avedas Icon

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Posted 07 September 2009 - 11:45 PM

View PostTaiLzx, on 07 September 2009 - 03:16 PM, said:

no chase walk but sinx can still cloak?


You can still use Hiding. I'm 100% sure this is just for ruwach/sight application.
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Avedel - Assassin Cross

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#7 User is offline   Etchel Icon

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Posted 08 September 2009 - 12:04 PM

Yeah. Chasewalk is a very useful skill, but it is not necessarily a staple to the class like Cloaking can be for Sins. You cans till hide and move. The only thing you really lose is the buff from Chasewalk. I may make a map specifically for the event, which would be smaller so Chasewalk wouldn't be a problem.. but until then!

Also, I haven't got any positive word from devs about @whosells, but I'll check up right now actually.
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#8 User is offline   Dorkdav Icon

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Posted 08 September 2009 - 07:43 PM

Not a staple to the class? It is one of their defining skills. If you want to stop people from stalling with it, then why not give it the same SP cost it has in WoE?
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#9 User is offline   Zvezda Icon

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Posted 08 September 2009 - 09:06 PM

View PostDorkdav, on 08 September 2009 - 10:43 PM, said:

Not a staple to the class? It is one of their defining skills. If you want to stop people from stalling with it, then why not give it the same SP cost it has in WoE?


Yea, Chasewalk is definitely a staple of the class. As Trap said, give it the same SP cost as WoE or something, because taking it away is taking away one of their biggest assets. Cloaking is less of a staple for Sins because they can get an insane amount of life and have extremely high damage output. If they want it to be all SinXs just say so, but don't screw a class and then say SinXs needs their moves because that is far from true. EDP, Sonic Blow. No need to even cloak.
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#10 User is offline   Avedas Icon

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Posted 08 September 2009 - 10:34 PM

I have a proposal. Why not make the scrim map a WoE-type map? No ressing, no knockback, can't see damage, flee reductions; everything. Let stalkers burn all their sp with chasewalk and have sinx SL reductions. All restricted skills can be restricted as well.
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#11 User is offline   Remia Icon

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Posted 09 September 2009 - 12:01 AM

Just get a Magnum Break clip and use it for Chase Walk, or if you're an Archer Class, use Arrow Shower. AoE skills works for Chasewalk as well.
<--My Characters-->
Remia (99/70 Sniper) | Shinna (95/64 HP) | Divinity (99/68 SinX) | Wyvern (99 Ranker TK) | Crystalis (95/63 Paladin) | Sekundes (99/67 Champ) | Sonia (95/64 Prof) | Arche (91/54 HW) | Aimer (94/62 Creator) | Meredy / WWWWWWWWWWWWWWWWWWWWWWW (Zombie Event Novice)
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#12 User is offline   Griffon Icon

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Posted 09 September 2009 - 01:01 AM

Quote

Also, I haven't got any positive word from devs about @whosells, but I'll check up right now actually.

Cheers Etchel, what happened for it to stuff up? Was it the update?
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#13 User is offline   Etchel Icon

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Posted 09 September 2009 - 11:12 AM

Implementing @whosells is a source edit.. which usually isn't a problem. Unfortunately, with eA working on Ragnarok Renewal, the source is indeed changing quite a bit, and the old source edit for @whosells no longer works. We are waiting for a dev to redo it for the current source.

Also, AoE doesn't really work for chasewalk because the skirmish map is so big. I don't want to disable skills, but I'm working on something.
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#14 User is offline   Reinn Icon

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Posted 09 September 2009 - 07:58 PM

@whodrops isnt working also.
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Signature in future constant update...

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#15 User is offline   Remia Icon

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Posted 10 September 2009 - 02:16 PM

@whodrops usually breaks when scripts gets reloaded I think, or something similar...but it should definitively get fixed on it's own on a server reboot.
And for Skirmish, sorry =o I've never really done it before, but was just giving suggestions of skills.
<--My Characters-->
Remia (99/70 Sniper) | Shinna (95/64 HP) | Divinity (99/68 SinX) | Wyvern (99 Ranker TK) | Crystalis (95/63 Paladin) | Sekundes (99/67 Champ) | Sonia (95/64 Prof) | Arche (91/54 HW) | Aimer (94/62 Creator) | Meredy / WWWWWWWWWWWWWWWWWWWWWWW (Zombie Event Novice)
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#16 User is offline   Flavour Pig Icon

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Posted 11 September 2009 - 12:02 PM

Do people even skirmish these days? I never see one beginning. Maybe it would be a good time that every hour there would be an announcement like the zombie announcement like

Skirmish starts in 3 minutes!

I think alot more people will do skirmish then.
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#17 User is offline   Etchel Icon

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Posted 11 September 2009 - 12:10 PM

Yeah Flavour Pig, it does do EXACTLY that. Announces with 3 minutes to spare.
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#18 User is offline   Remia Icon

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Posted 11 September 2009 - 01:56 PM

Don't forget that bug with the Auto-NPC, where you can't toggle @main when you log with the NPC, it keeps saying it will activates next time you log (but always stays at off, but main actually activates when you log), and I want it to disable main when I log in.

I think Flavour Pig meant that Skirmish should starts automatically, and not by playerwise.

Btw, thanks for the updates, they're awesome~
<--My Characters-->
Remia (99/70 Sniper) | Shinna (95/64 HP) | Divinity (99/68 SinX) | Wyvern (99 Ranker TK) | Crystalis (95/63 Paladin) | Sekundes (99/67 Champ) | Sonia (95/64 Prof) | Arche (91/54 HW) | Aimer (94/62 Creator) | Meredy / WWWWWWWWWWWWWWWWWWWWWWW (Zombie Event Novice)
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#19 User is offline   Thelon Icon

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Posted 11 September 2009 - 02:13 PM

The headgear reagent can be found in-game too?


"I will look for you. I will find you. And I will kill you."
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#20 User is offline   Flavour Pig Icon

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Posted 13 September 2009 - 07:42 AM

Yea I mean it so that the server starts the event and not the players themselves.
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